

While the 360 version is a first-person shooter with elements of third-person combat, the PS2 version is a third-person shooter that emphasizes stealth and platforming. They follow the same story, but where they differ is the gameplay. Quantum of Solace on 360 and PS2 are both similar and different. The makers of the PS2 version had little interaction with the team behind the HD port, so they were left in the cold on a lot of plot information.
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The creative director on the HD version left the project not far into development, and the studio wasn't given much information on Quantum's story, since the movie was plagued with production problems courtesy of the writer's strike. Quantum of Solace had a troubled development. Why bother showing the dogfight between Bond and Madrano when you can have M and Tanner comment on the situation? It's clear the game was rushed and based on my research, this was a necessity. It's the laziest form of storytelling possible. Instead of having actual cut-scenes, the game uses MI-6 video screens where characters discuss what's happening. The story's biggest weakness is how it's told. You're not given much context as to who Dominic Greene is or why Bond wants to know more about Quantum. It does a competent job recapping the events of the previous movie, but not the movie this game is supposed to be based on. The rest is a flashback set around Casino Royale. White.ĭespite being called Quantum of Solace, only 25 percent of the game adheres to the movie's story. Bond teams up with a government agent named Camille to stop Greene and dig up clues on Quantum and its leader, Mr. Greene has been siphoning Bolivia's water and oil supply with help from the corrupt general Madrano. Bond's investigation leads him to Dominic Greene, a businessman with ties to Quantum.

His deceased lover, Vesper Lynd, had ties to the group, and he's trying to figure out what they're up to. Loosely based on the film of the same name, the game follows James Bond, who is on the hunt for members of a clandestine organization called Quantum. The same year, Activision picked up the rights to 007, and would release their first title, Quantum of Solace, in 2008. In 2006, James Bond returned to cinemas with Casino Royale, a reboot which focused on a younger, lesser-experienced Bond, and had a grittier tone compared to previous outings. Meanwhile, the financial failure of Goldeneye: Rogue Agent and From Russia With Love led to EA losing the rights. The film didn't do well critically and while it was a financial hit, fans didn't appreciate how absurd James Bond had gotten. 2002's Die Another Day left the 007 series at the crossroads.
